name	2pbound
type	none


anim spawn
@script
    void self = getlocalvar("self");
    int P2 = getplayerproperty(1, "entity");

    if(P2){
      changeentityproperty(P2,"noaicontrol",1);
      bindentity(P2,self, 0, 0, 0, 0, 0);
    }
@end_script
	delay	5
	offset	1 1
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim idle
	delay	500
	offset	1 1
	frame	data/chars/misc/empty.gif
